#Ken Cheff

Freeslot
MT_KENCHEFF
S_KEN_STAND
SPR_GKS_CHEFF

State S_KEN_STAND
SpriteName = SPR_GKS_CHEFF
SpriteFrame = A
Duration = 3
Next = S_KEN_STAND

Object MT_KENCHEFF
#$Name Chef
MapThingNum = 1834
SpawnState = S_KEN_STAND
SpawnHealth = 1
SeeState = S_KEN_STAND
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SOLID
RaiseState = S_NULL

#Hoodie T.

Freeslot
MT_HODDIEDANCER
S_HDANCER_STAND
SPR_GKS_HOODIET

State S_HDANCER_STAND
SpriteName = SPR_GKS_HOODIET
SpriteFrame = A
Duration = 3
Next = S_HDANCER_STAND

Object MT_HODDIEDANCER
#$Name Hoodie Dancer
MapThingNum = 1835
SpawnState = S_HDANCER_STAND
SpawnHealth = 1
SeeState = S_HDANCER_STAND
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SOLID
RaiseState = S_NULL

#Ghost

Freeslot
MT_GHOST1
S_GHOST1_FLOAT
SPR_GKS_GHOST

State S_GHOST1_FLOAT
SpriteName = SPR_GKS_GHOST
SpriteFrame = A
Action = A_SkullAttack
Duration = 1
Next = S_GHOST1_FLOAT

Object MT_GHOST1
#$Name Ghost
MapThingNum = 1836
SpawnState = S_GHOST1_FLOAT
SpawnHealth = 1
SeeState = S_GHOST1_FLOAT
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 5
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_FLOAT|MF_NOGRAVITY|MF_SHOOTABLE
RaiseState = S_NULL

#Mettaton EX

Freeslot
MT_METTATON
S_METTATON_STAND
SPR_GKS_METTATON

State S_METTATON_STAND
SpriteName = SPR_GKS_METTATON
SpriteFrame = A
Duration = 3
Next = S_METTATON_STAND

Object MT_METTATON
#$Name Mettaton
MapThingNum = 1837
SpawnState = S_METTATON_STAND
SpawnHealth = 1
SeeState = S_METTATON_STAND
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SOLID
RaiseState = S_NULL